{"text_format":"3","workbook":"xlsx","n_sheets":7,"sheets":["Encounter","Grippa Cheat Sheet","Players & Allies","Enemy Creatures","FAQ","Version History","Terms of Use & Links"],"not_rendered":{"images":4,"macros":1},"read":"whole","date_system":"1900"}

{"sheet":"Encounter","index":0,"n_rows":10,"n_cols":28,"rows_kept":10,"merged":[[0,0,0,3],[0,6,0,10],[1,1,1,2],[1,6,1,7],[1,8,1,10],[2,1,2,2],[2,6,2,7],[2,8,2,10],[3,1,3,2],[5,0,5,2],[5,3,5,5]]}
["DC20 (0.8) ENCOUNTER BUILDER"]
["V1.3","by PerilousPursuits.com",{"$nulls":4},"Add Enemy Creature:",null,"Krasis",{"$nulls":13},"Selected Cell:","$A$4","# Creatures:",{"$f":"COUNTA(INDIRECT(\"C$11:C$3000\"))","v":0},"Selected Creature:",{"$f":"INDIRECT(\"C\"&X3)","v":0}]
[null,"This is an unofficial DC20 product.",{"$nulls":4},"Add Player or Ally:",null,"Praxis",{"$nulls":13},"Selected Row:",{"$f":"ROW(INDIRECT(X2))","v":4},"Enemy Count:",{"$f":"COUNTIF(INDIRECT(\"C11:C3000\"),INDIRECT(\"I2\"))","v":0},"Selected Type:",{"$f":"INDIRECT(\"F\"&X3)","v":0}]
[{"$nulls":22},"Enemy Row:",{"$f":"MATCH(I2,'Enemy Creatures'!A2:A3001,0)","v":5},"Fail Counts:",{"$f":"COUNTIF(INDIRECT(\"A11:A3000\"),-5)","v":0},"Selected Enemy Row:",{"$f":"IFERROR(MATCH(AB2,'Enemy Creatures'!A2:A3001,0),-1)","v":-1}]
[{"$nulls":11},"Selected Creature Information",{"$nulls":10},"Player Row:",{"$f":"MATCH(I3,'Players & Allies'!A2:A3001,0)","v":7},null,null,"Selected Player Row:",{"$f":"IFERROR(MATCH(AB2,'Players & Allies'!A2:A3001,0),-1)","v":-1}]
[{"$nulls":11},{"$f":"IFERROR(IF(AB3=\"Enemy\",VLOOKUP(AB2,'Enemy Creatures'!A2:B3001,2,FALSE),VLOOKUP(AB2,'Players & Allies'!A2:B3001,2,FALSE)),\"\")","v":""}]
["Round:",null,null,"Initiative DC:"]
["Turn:"]
["Initiative","Crit","Name","Identifier","Owner","Type","Init Bonus","HP","AP","PD","MD","NOTES"]
[{"$nulls":8},4]

{"sheet":"Grippa Cheat Sheet","index":1,"n_rows":80,"n_cols":35,"rows_kept":80,"merged":[[1,30,1,33]]}
[{"$nulls":30},"Send some appreciation and support to Grippa Gaming who created this cheat sheet at"]
[{"$nulls":30},"https://www.reddit.com/user/Grippa_gaming/"]
[]
[{"$nulls":30},"Weapon Notes:"]
[{"$nulls":30},"1. Any Melee Weapon can be used as an improvised Weapon to make a Ranged Attack."]
[{"$nulls":30},"    These Attacks have a Range of 5 spaces, are made with DisADV, and deal only half damage on a Hit."]
[{"$nulls":30},"2. While wielding a Weapon you lack Mastery in, you do not benefit from its Weapon Style."]
[]
[{"$nulls":30},"Weapon Properties"]
[{"$nulls":30},"Ammo: This Weapon requires ammunition to make Attacks. You can load a Weapon as part of an Attack made with it."]
[{"$nulls":30},"Concealable: You have ADV on the first Attack you make against a creature using a concealed Weapon. You can only gain"]
[{"$nulls":30},"this benefit against each creature once per Combat."]
[{"$nulls":30},"Guard: You gain +1 PD hile wielding the Weapon"]
[{"$nulls":30},"Heavy: The Weapon's damage increases by 1."]
[{"$nulls":30},"Impact: You deal +1 damage on Heavy Hits."]
[{"$nulls":30},"Long-Ranged: Your Range increases to 30/90."]
[{"$nulls":30},"Multi-Faceted: The Weapon gains a second Weapon Style. When you make an Attack with the Weapon, you must choose"]
[{"$nulls":30},"which Weapon Style to use. The chosen Weapon Style determines the Attack's damage type."]
[{"$nulls":30},"Reach: This Weapon adds 1 Space to your Melee Range when you Attack with it."]
[{"$nulls":30},"Reload: The Weapon's damage increases by 1, but you must spend 1 AP and use a free hand to reload the Weapon."]
[{"$nulls":30},"Silent: When you make a Ranged Attack with the Weapon while Hidden, you remain Unheard by creatures you're hidden from."]
[{"$nulls":30},"Toss: You can throw the Weapon to make a Ranged Martial Attck (5/10)."]
[{"$nulls":30},"Thrown: You can throw the Weapon to make a Ranged Martial Attack (10/20)."]
[{"$nulls":30},"Two-Handed: The Weapon requires 2 hands when you Attack with it."]
[{"$nulls":30},"Unwieldly: You have DisADV on Attacks made with the Weapon against targets within 1 Space of you."]
[{"$nulls":30},"Versatile: This Weapon can be wielded with 1 or 2 hands. When you wield the Weapon with 2 hands, you gain a +2 bonus"]
[{"$nulls":30},"to Hit using it."]
[{"$nulls":30},"Returning: When you Miss a Ranged Attack with the Weapon, it returns to your hand."]
[{"$nulls":30},"Capture: Wen you Attack with this Weapon, you instead make a Martial Check contested by the target's Physical Save."]
[{"$nulls":30},"Success: The target is Grappled by the weapon unitl it's freed. Forced movement doesn't end the Grapple, but teleportation"]
[{"$nulls":30},"does. Success (10): The target is also Restrained until it's freed. A creature can spend 1 AP to make a DC 10 Might Check."]
[{"$nulls":30},"Success: It can free itself or another creature within its reach. Dealing 1 Slashing damage to the Weapon (PD 10) ends the"]
[{"$nulls":30},"effect and breaks it, freeing the creature without harming it. A Weapon with this property deals 1 less damage. This Property"]
[{"$nulls":30},"has no effect on creatures that are formless, smaller than Small, or bigger than Large."]
[]
[{"$nulls":30},"Weapons"]
[{"$nulls":30},"Class","Styles","Type","Damage","Properties"]
[{"$nulls":30},"One Handed","Axe","Sickle, Hand Axe, Throwing Star","1 S","Concealable, Toss (5/10)"]
[{"$nulls":31},"Fist","Brass Knuckles","1 B","Concealable, Impact"]
[{"$nulls":31},"Hammer","Club","1 B","Concealable, Toss (5/10)"]
[{"$nulls":31},"Hammer","Light Hammer","1 B","Impact, Toss (5/10)"]
[{"$nulls":31},"Pick","Dart, Mining Pick","1 P","Concealable, Toss (5/10)"]
[{"$nulls":31},"Spear","Javelin","1 P","Thrown (10/20)"]
[{"$nulls":31},"Sword","Throwing Dagger","1 S","Concealable, Toss (5/10)"]
[{"$nulls":31},"Sword","Short Sword","1 S","Guard, Impact"]
[{"$nulls":31},"Whip","Chain Whip","1 S","Reach, Impact"]
[]
[{"$nulls":30},"Versatile","Axe","Battleaxe","1 S","Versatile, Impact"]
[{"$nulls":31},"Chained","Flail","1 B","Versatile, Impact"]
[{"$nulls":31},"Hammer/Pick","Morningstar, Warhammer","1 B/P","Versatile, Multi-Faceted"]
[{"$nulls":31},"Spear","Spear","1 P","Versatile, Toss (5/10)"]
[{"$nulls":31},"Spear","Long Spear","1 P","Versatile, Reach"]
[{"$nulls":31},"Staff","Quarterstaff","1 B","Versatile, Guard"]
[{"$nulls":31},"Sword","Longsword","1 S","Versatile, Guard"]
[{"$nulls":31},"Sword","Bastard Sword","1 S","Versatile, Impact"]
[{"$nulls":31},"Whip","Bull Whip","1 S","Versatile, Reach, Unwieldl, Impact"]
[]
[{"$nulls":30},"Two-Handed","Axe","Scythe","2 S","Two-Handed, Heavy, Reach"]
[{"$nulls":31},"Axe","Greataxe","2 S","Two-Handed, Heavy, Impact"]
[{"$nulls":31},"Axe/Pick","Halberd","1 S/P","Two-Handed, Multi-Faceted, Reach, Unwieldly"]
[{"$nulls":31},"Chained","War Flail","2 B","Two-Handed, Heavy, Impact"]
[{"$nulls":31},"Chained/Hammer","Meteor Hammer","2 B","Two-Handed, Heavy, Multi-Faceted, Reach, Unwieldly"]
[{"$nulls":31},"Hammer","Greatmaul","2 B","Two-Handed, Heavy, Impact"]
[{"$nulls":31},"Spear","Pike","2 P","Two-Handed, Heavy, Reach, Impact, Unwieldly"]
[{"$nulls":31},"Staff","Longpole","1 B","Two-Handed, Guard, Reach, Impact"]
[{"$nulls":31},"Sword","Glaive","2 S","Two-Handed, Heavy, Reach"]
[{"$nulls":31},"Sword","Greatsword","2 S","Two-Handed, Heavy, Impact"]
[{"$nulls":31},"Whip","Great Whip","2 S","Two-Handed, Heavy, Reach, Impact, Unwieldly"]
[]
[{"$nulls":30},"Ranged","Bow","Silng","1 B","Ammo, Unwieldly, Impact, (15/45)"]
[{"$nulls":31},"Bow","Shortbow","1 P","Two-Handed, Ammo, Silent, (15/45)"]
[{"$nulls":31},"Bow","Longbow","1 P","Two-Handed, Ammo, Unwieldly, Impact, Long-Ranged (30/90)"]
[{"$nulls":31},"Bow","Greatbow","2 P","Two-Handed, Ammo, Unwieldly, Heavy, (15/45)"]
[{"$nulls":31},"Crossbow","Blowgun (Needle)","1 P","Two-Handed, Ammo, Silent, (15/45)"]
[{"$nulls":31},"Crossbow","Hand Crossbow","2 P","Ammo, Reload, (15/45)"]
[{"$nulls":31},"Crossbow","Light Crossbow","2 P","Two-Handed, Ammo, Reload, Impact, (15/45)"]
[{"$nulls":31},"Crossbow","Heavy Crossbow","3 P","Two-Handed, Ammo, Unwieldly, Reload, Heavy, (15/45)"]
[{"$nulls":31},"Chained","Bolas","0 B","Thrown (10/20), Capture"]
[{"$nulls":31},"Chained","Net","0 B","Toss (5/10), Versatile, Capture"]
[{"$nulls":31},"Hammer","Boomerang","1 B","Toss (5/10), Returning"]

{"sheet":"Players & Allies","index":2,"n_rows":14,"n_cols":11,"rows_kept":14}
["Name","Description","Owner","Type","Initiative Modifier","Max HP","Max AP","PD","MD",null,"Note: Ally owners should be \"DM\" and type should be \"NPC\". Type for players should be \"Player\". Capitalization is important."]
["Nirax","Nirax Spacebar\nMale Elf Druid (closest to Kalashtar)\nfrom our Castle Tymora liveplay campaign at www.perilouspursuits.com","GoGoDM","Player",0,10,4,0,0]
["Olir","Olir Kurga\nAngelborn Sorcerer (closest to Aasimar)\nfrom our Sunless Citadel liveplay campaign at www.perilouspursuits.com","Art","Player",0,10,4,0,0]
["Calypso","Calypso Lochlann\nFemale Beastborn Bard (closest to Water Genasi)\nfrom our Waterdeep Dragonheist liveplay campaign at www.perilouspursuits.com","Kyla","Player",0,10,4,0,0]
["Revenant","Revenant\nFiendborn Monk (closest to Tiefling)\nfrom our Waterdeep Dragonheist liveplay campaign at www.perilouspursuits.com","Devon","Player",0,10,4,0,0]
["Maximus","Maximus Overtone\nMale Human Bard\nfrom our Icewind Dale Rime of the Frostmaiden liveplay campaign at www.perilouspursuits.com","Jason","Player",0,10,4,0,0]
["Ponto","Ponto Goodhalf\nMale Halfling Wizard (closest to Artificer)\nfrom our Icewind Dale Rime of the Frostmaiden liveplay campaign at www.perilouspursuits.com","Spencer","Player",0,10,4,0,0]
["Praxis","Praxis\nMale Elf Rogue\nThe best rogue of all time from a campaign that unfortunately we did not record our liveplay which is a shame because Praxis was EPIC!","GoGoDM","Player",0,10,4,0,0]
["Quincy","Quincy Magoo\nMale Human Sorcerer\nfrom our Icewind Dale Rime of the Frostmaiden liveplay campaign at www.perilouspursuits.com","Mike","Player",0,10,4,0,0]
["Claudia","Claudia\nFemale Halfling Sorcerer (closest Wechselkind)\nfrom our Grim Hollow liveplay campaign at www.perilouspursuits.com","Ray","Player",0,10,4,0,0]
["Jess","Jess\nMale Beastborn (closest to Gnoll) Barbarian\nfrom our Grim Hollow liveplay campaign at www.perilouspursuits.com","Will","Player",0,10,4,0,0]
["Gharr","Jess\nMale Beastborn (closest to Bugbear) Barbarian\nfrom our Phandelver & Below The Shattered Obelisk liveplay campaign at www.perilouspursuits.com","Nick","Player",0,10,4,0,0]
["Tor","Tor Blackthorn\nMale Half-Elf Rogue\nfrom our Phandelver & Below The Shattered Obelisk liveplay campaign at www.perilouspursuits.com","Kevin","Player",0,10,4,0,0]
["Solomil","Solomil Silverfingers\nMale Dwarf Fighter\na baddass dwarf ally (unless he's punching you in the face) from our Mobius Chronicles liveplay campaign at www.perilouspursuits.com","DM","NPC",0,10,4,0,0]

{"sheet":"Enemy Creatures","index":3,"n_rows":11,"n_cols":11,"rows_kept":11}
["Name","Description","Owner","Type","Initiative Modifier","Max HP","Max AP","PD","MD",null,"Note: All enemy creature owners should be \"DM\" and type should be \"Enemy\". Capiitalization is important."]
["Bear","Bear\nLarge Beast | Level 2 Brute\nHP: 20    PD: 11 (16/21)    PDR: 0\n               MD: 8 (13/18)     MDR: 0\nMIG: 3 (4)   AGI: 0   CHA: -2    INT: -1\nSkills: Awareness +5\nSenses: Keen Smell\nLanguages: None\nFeatures\nKeen Smell: ADV on Awareness Checks using smell.\nMaul: When the Bear Heavy Hits a creature, the target makes a Might Save. Failure: The target is knocked back 1 Space. Failure 5: +1 Space.\nActions (4)\nAttack: +4    Save DC: 14    Speed: 6\n(1) Bite or Claw: Melee, 1 Space, 2 Slashing or Piercing.\n(2) Swipe: 1 Space Arc, 1 Slashing.\nAttack Enhancements\n(+1) Grapple: Physical Save against 1 target of an Attack. Failure: The target is Grappled.\n(+1) Power: 1 Damage to a Bite or Claw Attack.","DM","Enemy",5,20,4,11,8]
["Buff","Buff\nMedium Giantborn | Level 1 Brute\nHP: 14    PD: 5 (10/15)    PDR: 0\n               MD: 7 (12/17)   MDR: 0\nMIG: 3 (4)   AGI: 3   CHA: -1    INT: -1\nSkills: Athletics +5, Intimidation +5\nLanguages: Halfling, Giant\nFeatures\nRage: During Combat, Buff gains the Bonuses, Resistances, and Penalties of Rage (already included in his stat block).\nUnstoppable: Buff has ADV on Might Checks and Saves.\nCharge: Buff can move up to 2 Spaces immediately before making a Melee Attack, without expending movement.\nActions (4)\nAttack: +4    Save DC: 14    Speed: 5\n(1) Knuckles: Melee Attack, 1 Space, 2 Bludgeoning.\n(1) Taunt: 1 creature within 10 Spaces that can see or hear Buff must make a Mental Save. Failure: The target is Taunted by Buff (has DisADV on its next Attack against a creature other than Buff).\nAttack Enhancements\n(+1) Grapple: Physical Save: Failure: Target is Grappled.","DM\n(The Hunted)","Enemy",null,14,4,5,7]
["Gruff","Gruff\nSmall Halfling | Level 1 Skirmisher\nHP: 10    PD: 13 (18/23)    PDR: 0\n               MD: 13 (18/23)   MDR: 0\nMIG: 0   AGI: 3   CHA: 3 (4)    INT: -2\nSkills: Stealth +5\nLanguages: Halfling, Giant\nPassives\nHalfling Bravery: Gruff has ADV on Saves against being Intimidated, Rattled, or Frightened.\nTag Team: Gruff deals +1 damage against creatures that are Grappled.\nActions (4)\nAttack: +4    Save DC: 14    Speed: 6\n(1) Unarmed Strike: Melee, 1 Space, 1 Bludgeoning.\nAttack Enhancements\n(+1) Prone: Physical Save. Failure: Target is knocked Prone.\nReactions\n(1) Reactive Strike: When a creature enters Gruff's Melee Range, he can make an Opportunity Attack against it with an Unarmed Strike.","DM\n(The Hunted)","Enemy",null,10,4,13,13]
["Haze","Haze\nMedium Human | Level 1 Artillerist\nHP: 8    PD: 13 (18/23)    PDR: 0\n             MD: 11 (16/21)   MDR: 0\nMIG: -2   AGI: 3 (4)   CHA: 0    INT: 3\nSkills: Acrobatics +5, Nature +5\nLanguages: Halfling, Giant\nFeatures\nHaze's Mark: Any creature Attacked by Haze is Exposed against the next Attack made against it before the start of her next turn.\nClimb Speed: Haze has a Climb Speed equal to her Speed.\nRage: During Combat, Buff gains the Bonuses, Resistances, and Penalties of Rage (already included in his stat block).\nActions (4)\nAttack: +4    Save DC: 14    Speed: 6\n(1) Dagger: Melee Attack, 1 Space, 1 Slashing.\n(1) Longbow: Ranged Attack (15/45), 1 Piercing.\nAttack Enhancements\n(+1) Bleed: Physical Save. Failure: Target begins Bleeding.","DM\n(The Hunted)","Enemy",null,8,4,13,11]
["Krasis","Krasis\nLarge Monstrosity | Level 1 Apex Skirmisher\nHP: 30    PD: 13 (18/23)    PDR: 0\n               MD: 11 (16/21)   MDR: 0\nMIG: 2 (3)   AGI: 4 (5)   CHA: -1    INT: 2\nSkills: Acrobatics + 6, Intimidation +4\nSenses: Echosight (see Echo)\nLanguages: None\nFeatures\nPoor Eyesight: The Krasis has DisADV on Attacks against creatures not revealed by Echo, unless they've Attacked it since the end of its last turn.\nStanding Leap: The Krasis can take a running jump in place of its standing jump.\nActions (4)\nAttack: +5    Save DC: 15    Speed: 7\n(1) Echo: The Krasis croaks revealing all creatures within 15 Spaces to itself and any creature with Echosight for 1 round.\n(1) Claw: Melee, 2 Spaces, 2 Slashing.\n(1) Tongue: Melee, 5 Spaces, 2 Bludgeoning.\n(1) Consume: The Krasis makes a contested Martial Check to consume 1 creature it has Grappled.\n   While Consumed: Target is Restrained and takes 1 Corrosion damage at the start of its turn.\n   Escape Consume: When the Krasis loses 5 HP, it must make a DC 15 Physical Save. Failure: The Consumed creature is vomited into an adjacent Space and is no longer Grappled.\n(3) Spray Acid (MP Effect): Spell Attack vs PD, 3 Space Cone, 3 Corrosion.\nAttack Enhancements\n(+1) Grapple: Target makes a Martial Check agains the Krasis' Save DC. Failure: It's Grappled.\nReactions\n(1) Counter Jump: When the Krasis is hit by a Ranged Attack within 5 Spaces, it can leap on top of the creature, landing in a Space adjacent to the attacker. The target must make a Physical Save. Failure: The target is knocked Prone.\nApex Features\nLegendary Action Points (# of PCs)\n   The Krasis can spend any number of Legendary AP to take an Action at the end of any PC's turn.\nApex Actions\nThese happen at the start of each round of combat, always going before any creature's turn.\nRound [x]: Summon The Brood - The Krasis summons a number of additional Young Krasis equal to the current round number [x], but none of them can enter combat closer than 5 Spaces away from a PC.","DM","Enemy",null,30,4,13,11]
["Krasis (Young)","Young Krasis\nMedium Monstrosity | Level 1 Skirmisher\nHP: 2     PD: 10 (15/20)    PDR: 0\n              MD: 10 (15/20)   MDR: 0\nMIG: 1 (2)   AGI: 2 (3)   CHA: -2    INT: 0\nSkills: Acrobatics +4\nSenses: Echosight (see Echo)\nLanguages: None\nFeatures\nPoor Eyesight: The Young Krasis has DisADV on Attacks against creatures not revealed by Echo, unless they've Attacked it since the end of its last turn.\nActions (2)\nAttack: +3    Save DC: 13    Speed: 5\n(1) Echo: The Young Krasis croaks revealing all creatures within 5 Spaces to itself and any creature with Echosight for 1 round.\n(1) Claw: Melee, 1 Space, 1 Slashing.\n(1) Spit Acid: Ranged Attack, 3 Spaces, 1 Corrosion.\n","DM","Enemy",null,2,2,10,10]
["Nightmare","Nightmare\nMedium Fiendborn | Level 1 Controller\nHP: 7    PD: 11 (16/21)    PDR: 0\n             MD: 13 (18/23)   MDR: 0\nMIG: -2   AGI: 2 (3)   CHA: 1    INT: 3\nSkills: Arcana +5, Trickery +4\nSenses: Darkvision 10\nLanguages: Fiendish\nFeatures\nSpellcaster: All of Nightmare's Attacks act as MP Effects for the purpose of Spell Duels. Additionally, Shadow can perform Spell Duels, but can't make Opportunity Attacks.\nActions (4)\nAttack: +4    Save DC: 14    Speed: 5\n(1) Hallucination: Spell Attack vs MD, 10 Spaces, 1 Psychic.\n(1) Silent Image: Nightmare creates an illusion of herself within 15 Spaces. Nightmare can only maintain 1 illusion at a time.\n(2) Arcane Sigil: Nightmare creates a magical symbol within her space for 1 minute. She has ADV on all Spell Checks while within this space.\n(2) Somatic Shatter: Spell Attack vs MD, 5 Space Aura around her Silent Image, 1 Psychic damage to each target. Targets must make a Repeated Int Save. Failure: It's Rattled by the Silent Image and Nightmare.","DM\n(The Hunted)","Enemy",null,7,4,11,13]
["Raven","Raven\nMedium Elf | Level 2 Lurker\nHP: 15    PD: 14 (19/24)    PDR: 0\n               MD: 9 (14/19)     MDR: 0\nMIG: -1   AGI: 3 (4)   CHA: 2    INT: 0\nSkills: Awareness +5, Stealth +5\nLanguages: Elvish\nFeatures\nSure Shot: Raven has ADV on Saves against being Blinded.\nAgile Explorer: Raven isn't affected by Difficult Terrain.\nClimb Speed: Raven has a Climb Speed equal to her Speed.\nActions (4)\nAttack: +4    Save DC: 14    Speed: 5\n(1) Cunning: Raven takes Disengage Action and moves 2 Spaces.\n(1) Dagger: Melee, 1 Space, 1 Slashing.\n(1) Crossbow: Ranged 15/45, 1 Piercing.\nAttack Enhancements\n(+1) Expose: Physical Save. Failure: The target is Exposed against the next Attack that targets it.\nReactions\n(1) Deflect: When Raven is hit by an Attack, she can reduce the damage taken by 1.","DM\n(The Hunted)","Enemy",5,15,4,14,9]
["Shadow","Shadow\nMedium Dwarf | Level 1 Support\nHP: 11    PD: 10 (15/20)    PDR: 0\n               MD: 13 (18/23)   MDR: 0\nMIG: 3 (4)   AGI: -2   CHA: 2    INT: 1\nSkills: Animal +4, Medicine +3\nSenses: Temorsense 3\nLanguages: Dwarvish\nFeatures\nCleansed Spirit: When Shadow takes Radiant damage, he has DisADV on his next Attack.\nStubborn: Shadow has ADV on Saves against being Taunted or moved against his will.\nSpellcaster: All of Shadow's Attacks act as MP Effects for the purpose of Spell Duels. Additionally, Shadow can perform Spell Duels, but can't make Opportunity Attacks.\nActions (4)\nAttack: +4    Save DC: 14    Speed: 5\n(1) Umbral Flame: Spell Attack vs MD, 10 Spaces, 1 Umbral.\n(2) Shadow Stiching: Shadow restores 3 HP to a creature he can see within 10 Spaces.\nAttack Enhancements\n(+1) Searing Flame: Physical Save. Failure: Target begins Burning.","DM\n(The Hunted)","Enemy",null,11,4,10,13]
["Wolf","Wolf\nMedium Beast | Level 1 Lurker\nHP: 11    PD: 11 (16/21)    PDR: 0\n               MD: 7 (12/17)     MDR: 0\nMIG: 2   AGI: 3 (4)   CHA: -1    INT: -2\nSkills: Awareness +5, Stealth +5\nSenses: Animal Senses\nLanguages: None\nFeatures\nAnimal Senses: ADV on Awareness Checks using smell or hearing.\nActions (4)\nAttack: +4    Save DC: 14    Speed: 6\n(1) Bite or Claw: Melee, 1 Space, 1 Slashing or Piercing.\n(2) Tear Apart: Melee Attack against a Prone Creature, 1 Space, 2 Piercing and target makes a Physical Save. Failure: It begins Bleeding.\nAttack Enhancements\n(+1) Prone: Physical Save. Failure: It's knocked Prone.","DM","Enemy",5,11,4,11,7]

{"sheet":"FAQ","index":4,"n_rows":13,"n_cols":2,"rows_kept":13,"merged":[[0,0,0,1]]}
["FAQ"]
[]
["1.","This product is designed to work with DC20 beta 0.8 core rules and help the DM run combats and track the various information. The product will be updated as DC20 is updated."]
["2.","The creature identifier is added automatically as a number (eg. \"Wolf 1\" or \"Wolf 2\") but the identifier can be edited to anything you'd like such as \"Wolf Green\" or \"Wolf Blue\"."]
["3.","Putting the active cell anywhere on the row of a creature, player or NPC will show the information for that creature in the Selected Creature Information box. The default selected creature is the current one in the initiative order but you can select other creatures to see their information at anytime."]
["4.","The Notes column for each creature in the initiative list is for the DM to type whatever they like. You can add conditions, names, or any info you need here."]
["5.","You can enter the initiative rolls manually or click \"ROLL FOR ALL EMPTY INITIATIVES\" which will automatically roll and add the initiative of a creature if an initiative value has not been entered for them. The automated initiative roll is based on a d20 + the creature's initiative modifier (usually Awareness but this can be edited)."]
["6.","During combat, the DM can edit the HP, AP, SP and MP manually for each creature in the initiative that the DM controls. The AP returns to max automatically after each creatures turn."]
["7.","Add new creatures, players and NPCs as needed on the Players & Allies and Enemy Creatures sheets. Copy and edit the standard text formatting shown. The creature stat block is based on the DC20 standard creature stat block with some minor formatting differences. It's there to provide reference for the DM."]
["8.","Enter the initiative DC prior to rolling for initiative. If any party member meets or beats the Initiative DC, the party goes first in the encounter according to the highest initiative roll, otherwise the highest enemy creature goes first. If a player beats the Initiative DC by 5 or more, the two highest player initiatives go first before the enemy team. On a Critical Success, the player gains ADV on a single Check during the first round of combat. On a Critical Failure, the player goes last in the Initiative Order and is considered Exposed for the first round of combat. Set a Critical Failure manual initiative roll to -5. The remaining initiative order uses the zipper (alternating team) initiative order. The DM can edit the initiative bonus for each creature to make adjustments before starting combat. The initiative bonus is based on the creature's Awareness bonus. If no initiative DC is entered then the standard zipper initiative method is used."]
["9.","If you add a new creature into initiative mid-combat, you can always click the \"ROLL FOR ALL EMPTY INITIATIVES\" button and then click the \"SORT INITIATIVE\" button to put them in the correct initiative order."]
["10.","You can manually set the Crit status of an initiative to a critical success \"S\" or a critical fail \"F\" for each creature for reference only. This will auto-fill if the initiative is rolled automatically."]
["11.","Clicking on \"START COMBAT\" will automatically reset all creature AP to their max and sort the initiative."]

{"sheet":"Version History","index":5,"n_rows":6,"n_cols":3,"rows_kept":6}
["DC20 Encounter Builder"]
["Version","Date","Notes"]
["1.0","2024-08-06","Start of creation."]
["1.1","2024-08-08","First release."]
["1.2","2024-08-13","Added a sort button to the Enemy Creatures page. Added all creatures from \"The Hunted\" adventure campaign. Removed SP and MP from the initiative tracker table and replaced with PD & MD."]
["1.3","2024-10-08","Changed the XLOOKUP function to display the selected creature to VLOOKUP so that excel sheet works with older versions of Excel."]

{"sheet":"Terms of Use & Links","index":6,"n_rows":31,"n_cols":2,"rows_kept":31,"merged":[[14,0,14,3],[20,0,20,2],[25,0,25,3],[30,0,30,3]]}
["Terms of Use"]
[]
["1.0","DC20 Encounter Builder is a product designed and owned by PerilousPursuits.com (all rights reserved). The product is an unofficial DC20 product and is free to use and modify for personal and non-commercial use. Using this product in streamed games or informational videos is ok with credit and a link to PerilousPursuits.com."]
["2.0","Permission is NOT granted to re-distribute this product. Instead, please link back to the download page at PerilousPursuits.com for others to download."]
["3.0","If modifying this product, edit cell A2 on the Encounter sheet where the version number is noted to \"Modified\" so users know it is a modified version. Retain the Perilous Pursuits logo image and text link on the Encounter sheet and retain this Terms of Use sheet unedited for acknowledgement and links to Perilouspursuits.com"]
["4.0","The product is provided as is. PerilousPursuits.com and its representatives shall not be held responsible or liable for the failure of the functions, accuracy, loss of data or anything bad that can happen while using this product. By using this product, the user takes full responsibility and liabilty for any issues directly or indirectly that may arise."]
["5.0","Feel free to promote and link to the DC20 Encounter Builder on PerilousPursuits.com. Shout-outs to PerilousPursuits.com would be very appreciated."]
["6.0","DC20 is a TTRPG developed and owned by the Dungeon Coach. PerilousPursuits.com is not affiliated with DC20 or The Dungeon Coach in any way. We are just huge fans."]
["7.0","The Grippa DC20 cheat sheet was developed by Grippa Gaming. PerilousPursuits.com is not affiliated with Grippa Gaming in any way."]
["8.0","The purpose of this product is to assist DMs playing DC20 in managing combats and tracking the various information. Some automation has been built in to assist with this and is described in the User Notes sheet."]
[]
[]
["Download"]
["Download the latest version of the DC20 Encounter Builder or link to the page below."]
["http://www.perilouspursuits.com/extras.html"]
[]
[]
["PerilousPursuits.com"]
["\"High adventure. Sometimes inappropriate. Always Fun\". That's really what PerilousPursuits.com is all about. Come join us as we have some fun playing table top role playing games and build an adventure together."]
["Check out our current and past liveplay adventures with links to all our streaming platforms."]
["http://www.perilouspursuits.com"]
[]
[]
["DC20 and The Dungeon Coach"]
["Check out and support DC20 and The Dungeon Coach at their website linked below:"]
["https://thedungeoncoach.com/pages/dc20"]
[]
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["Grippa Gaming"]
["Check out and support Grippa Gaming for their amazing DC20 cheat sheet (included in this product) at their reddit link below:"]
["https://www.reddit.com/user/Grippa_gaming/"]